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Rainsong's Aerie [userpic]

Artfluff 1: Define "Meta". Harder than it looks?

August 4th, 2008 (01:22 am)
calm

current mood: calm
current song: Utada Hikaru - Colors

Ok, first REAL artpost for this thing.

Recently I have come to a few conclusions and one mildly unnerving realization. As a result, Rain's appearance is probably gonna change a bit... and my old name will wind up represented by something else. As to what that something else is... I can't particularly decide.

2 images and a little confused backstory behind the cut. )

Rainsong's Aerie [userpic]

(Coding) Lessons learned / rite of passage?

July 19th, 2008 (11:38 pm)
calm

current mood: calm
current song: Brinstar Theme - Super Metroid

(Posted here because it has to do with the powers of creation, just like any other art form.)


Lessons learned from creating my own world as a game:

~The death of a planet can be triggered by merely capitalizing a 'y'.  I hate syntax f--- ups, always have, always will.
~Anything can be built like a Katamari, but will need to be completely rebuilt in a more organized fashion about 10mb in.  In pure html, this limit is as low as around 2kb.
~It may take up to 1,000 words of code to write a 1-line sentence in English, depending on your approach.
~The power to accidentally teleport through and into walls isn't nearly as fun as it sounds.
~Stab me in the back, slit my throat and I will just laugh in your face.  Without a death function, I can never die!
~On that note, immortality is boring if the main focus is combat and adventure.
~Furthermore, progress is not being made if all your enemies are immortal too.

More to come as I learn it -- screenies and demos coming soon, maybe even before the summer ends if I stay motivated.

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